Influence – winning points that determine the winner.
The Crown defines the priority of the Heroes' choice among players.
Resources — the event is triggered by taking base resources (coins/cards).
Hero Rank — shows the order of turns; if Influence is 1 to 1, defines which player will win by the end of the last round.
Completion — the event happens in the end of the game.
1 to 1 — an even exchange.
Round — the stage of the heroes' turn.
Factions — Nobles, Maesters, Merchants, Guards.
Neutrals are not a distinct faction.
Guild is formed by a player who has hired 7 Disciples.
*Recruiter can’t influence the Disciples of a player with a formed Guild.